Which far cry is better
Still, Pagan Min isn't as memorable as Vaas, nor did the game provide the same sense of surprise and discovery that Far Cry 3 did, though its unique competitive multiplayer mode and Shangri-La sequences did offer a nice bit of variety.
See our Far Cry 4 review. The most underappreciated entry in the series was the first mainline Far Cry developed by Ubisoft itself, as Crytek had been in charge of the original game. Far Cry 2 takes place in war-torn Africa rather than a bright and colorful tropical island, and you have malaria.
If that doesn't sound difficult enough to deal with, you'll also have to worry about your weapons occasionally jamming, fires spreading and trapping you in a battle, and destructible environments rendering your cover useless.
It's an incredibly ambitious game, which is not a big surprise when considering that director Clint Hocking also led development on Splinter Cell: Chaos Theory and the play-as-anyone sandbox Watch Dogs: Legion. It may have lacked a signature villain or the humor of later games, but it's an impressive achievement nonetheless.
See our Far Cry 2 review. The most iconic game in the entire series and one that set the template for future installments, Far Cry 3 has it all.
The tropical island setting is a joy to explore, with wildlife to hunt--and be hunted by--outposts to liberate, vehicles to joyride, and radio towers to climb. The weapons feel excellent, ranging from simple bows and arrows to assault rifles and explosives, as well as a knife that you can use for some creative kills.
Even swimming, which is notoriously difficult to nail in a video game, doesn't get in the way, but the real star of the show is villain Vaas. An erratic and terrifying criminal henchman portrayed by actor Michael Mando, his "definition of insanity" monologue is oft-repeated. Future games included their own big, charismatic villains to hit the same notes, but none of them did it as well as Far Cry 3.
See our Far Cry 3 review. Got a news tip or want to contact us directly? Email news gamespot. Far Cry 5 Far Cry 5 One of the only real swing-and-misses in the Far Cry series--the dumpster fire crossover Trials of the Blood Dragon is the other--Far Cry 5 promises a memorable confrontation with a cult that has apparently strong-armed or seduced the population of rural Montana into joining. See at Amazon. See at Best Buy. See on Steam. See on Xbox Store. See at GameStop. An unnecessary yet enjoyable Far Cry 5 spin-off that, if nothing else, proves the forthcoming apocalypse is going to be really pink.
The headline crossbow is one of the most satisfying weapons to ever grace the unhinged series. Perhaps the most free-form shooter of the early noughties, Far Cry was one of the first games to introduce sandbox mechanics into the FPS genre. Letting your Hawaiian mercenary cut loose across a gloriously sunny archipelago, the original Far Cry distanced itself from the shooter pack by giving you a variety of vehicles, optional routes, and a hugely open map to cause chaos across.
Are the late-game mutants you fight utterly silly? Sounds about right. One of the first post-Millennium games to embrace s culture, Far Cry 3 Blood Dragon went big on synth-heavy, deliciously cheesy music, neon dragons so bright they could singe your corneas, and a knowingly stupid script that makes Commando look like Citizen Kane.
Blood Dragon is a joyously fun, self-deprecating side excursion. Turns out, pet elephants can trample dozens of enemies in extra squelchy style. Not even close.
Still, this sequel solidly builds upon the blueprints of a modern FPS masterpiece. Ah yes, the one with all the fire. Well over a decade on, Far Cry 2 attracts a cult following unlike any other entry in the series.
It shows disregard for elements of its predecessor that connected with players and doubles down on that game's pompous overreach.
Far Cry New Dawn is still a modern Far Cry game, so the shooting is enjoyable, and the new weapons are satisfying. However, more than any other entry in the franchise, thinking about what New Dawn' s narrative is trying to say for more than a few seconds is likely to cause a migraine.
The best thing that can be said about Far Cry Primal is that it's a noble attempt at something different. The entire series has the same issue fellow Ubisoft franchise Assassin's Creed once had: a need for market dominance that produces too many games in too short a time frame, making the whole formula feel trite and boring.
Far Cry Primal strips away many elements that seemed key to the Far Cry experience, coming out the other end as a recognizable Far Cry but not a particularly good one. It turns out guns are pretty vital to the whole experience, and the story of Takkar is just as a shallow survival game, rather than anything truly novel.
Ubisoft's first attempt at creating something from Crytek's Crysis prototype is a game that has been studied to death, thanks to the unique way its gameplay contradicts everything one might expect in a AAA franchise. Between jamming weapons, a constant need to inject malaria medicine , and the eternally respawning outposts of the game's unnamed African country, there are plenty of thematic interpretations one can draw from its seeming refusal to let the player enjoy themselves.
By the same token, Far Cry 2 is a college lecture in video game form. It's a chore to play, by design, because it has valid points to make about colonialism. Thankfully, anyone who wants to learn that lesson now has several dozen video essays to watch and countless more scholarly articles to read in place of fighting with Far Cry 2 's obtuse mechanics and purposefully frustrating storytelling.
It was a technical marvel upon release, thanks to its huge, open-world environments and the way players could take on challenges from any angle. It was known as "the outdoors shooter" for a long while, simply because every other FPS on the market had nothing but corridors and warehouses strewn across their levels. Crytek would continue this game's lineage in its Crysis series and receive similar praise for it. It barely fits in alongside Ubisoft's vision for the franchise, but it sets up enough of the gameplay to come to make it still an overall success that influenced everything to come.
Everything people love and hate about Far Cry can be traced back to Far Cry 3 , the game where Ubisoft found the formula that made the series a massive success.
Future sequels would improve on just about everything in the game, but Far Cry 3 still looms large in the minds of the fan base.
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